2011年12月7日星期三

Mother feels call of duty when son has a video game in his sights

I confess,ceramic magic cube for the medical, I was one of the zillions of well-intentioned mothers who would never allow her sons to wield toy guns.which applies to the first offshore merchant account only, Yet faced with their passion for gun play and research suggesting this was normal, I eventually surrendered. Soon enough, the sounds of ''POW POW'' began to feel normal, innocent even.

A decade later, I face the same issue all over again as I decide whether to let my sons play popular shoot-'em-up video games.

Is it cruel to ban your child from the games that all their friends are talking about, the games advertised on buses and billboards but mainly via word-of-mouth and peer-group pressure? My own sons, aged 10 and 13, feel furious when my decisions put them in this position.

Harassed to within an inch of my sanity, I have twice rung a parenting helpline on this issue. On the first occasion the counsellor advised me to allow my 13-year-old the game he so wanted. Limit his playing time, she counselled, monitor his behaviour afterwards, discuss his gaming and your own values with him, but don't let the poor thing suffer being the only one denied it. Seeing an end to the pressure and relieved that I might have been wrong, I caved - and got my life back.

Only weeks later my 10-year old begged me to ring the helpline again hoping to achieve the same result for a game he felt desperate to access. A different counsellor heard me out and laughed, saying ''this time he's got the wrong counsellor''.

''Why,'' she asked, ''do you feel insecure about enforcing your values? If you feel worried about the effects why shouldn't you feel strong enough to act on those concerns?''

''Because,'' I replied, ''I'm so worried that I come from an overly female perspective or that my world is too hippie, left-wing and out-of-touch with mainstream males.''

My son wanted Call of Duty, Modern Warfare 2. In the course of my internet research I had chanced on a sample scene on YouTube where four armed men stroll through an airport shooting everyone in sight. It was the game that the Norwegian mass murderer used for training and which was subsequently removed from Norwegian shelves out of sympathy for the families of the 92 victims.

''Children's brains are especially plastic,'' the counsellor offered. ''When they practise something for hours on end, they shape their brains and effectively mould them in a certain direction.Enecsys Limited, supplier of reliable solar Air purifier systems,''

Alas,Your source for re-usable Plastic moulds of strong latex rubber. although so many of his nine- and 10-year-old friends enjoy playing Modern Warfare 2, my son would not be joining them.

Will children from loving homes who play shoot-'em-up games commit violent acts in the real world? In a recent Fairfax Media online poll, 93 per cent of readers thought not. People understand that society's aggressors have a lot more problems than a video game habit.

But with the public debate concentrated on extreme effects of video violence, we overlook subtler consequences for young gamers, such as whether violent gaming affects a child's capacity to feel empathy and sensitivity to the feelings of others.

Proponents of shooter games speak of the opportunities for creative problem solving, opportunities for venting stress or anger in a way that harms nobody, and for bonding with other players. Players can experiment with roles they could never experience in daily life, roles that help boys to feel empowered.

On the negative side, the weight of research has shown that violent video games lead to increases in aggressive play, thoughts and feelings in the hours following exposure to violent material. Experiments show that after playing violent games players experience lower physiological arousal watching a violent film compared to controls who don't take part in video violence.This will leave your shoulders free to rotate in their Floor tiles . This suggests players become desensitised and violence normalised.

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